Brockton Bay plans? Vote for everything that you want to see, even if they seem mutually exclusive.

by Jerynboe ·
Avoid contact with anyone you don’t know, don’t make any new big moves. There aren’t many people in Brockton who could find Gil if he doesn’t go around making waves.
% (2 votes)
Find allies and fortify yourself by dusk. Turtling up is a well established, long respected tradition during defense oriented missions. Choose a new ally and get to it.
% (6 votes)
Operate normally through the night. Yeah there’s a chance that Gil will be attacked, but what’s the worst that could happen? Even death would only be a setback.
% (3 votes)
Go on the offensive. Gil doesn’t exactly have the most elite team on record, but he’s far from helpless. Find some allies, saddle up, and sally forth to identify and take down his new enemies.
% (2 votes)
Fuck being hunted. Just return to the skyblock at dusk and eat the penalty mission. The rewards aren’t worth risking death.
% (0 votes)
While Gil plays defense/diplomat using whatever other methods are voted for, have Rose and the two Azeroth girls do something more proactive.
% (9 votes)
Use Boco’s superior speed and agility to rapidly move throughout the city, making it very difficult for most of the people he knows of that could be a threat to actually pin him down.
% (6 votes)
Gil can, theoretically, teleport back to the skyblock at any time. He has a Seal of Mercy. Let himself get captured if it comes down to a fight, with the intention of warping out at dawn.
% (5 votes)
Try to do the horny Mission via risky sex with a cape. Who? Well that will be determined by other parts of the polling.
% (11 votes)
Use the target tracker app to find and retrieve powers in a bottle. This will bring Gil into contact with the Archer Bridge Merchants
% (9 votes)
Waifu hunting. Focus on getting your hands on multiple attractive female superheroes or villainesses, based on the results of the other poll on this subject.
% (8 votes)
Do more detailed research on the various gangs, focusing on the long term tactical situation before picking a side.
% (6 votes)
Ally with The Protectorate. They are the obvious good guys and we have a mole. Seems obvious.
% (4 votes)
Ally with the Merchants. They have the largest number of members, super or otherwise, of the bonus options. They are a bunch of angry druggies and homeless people, but with some work and guidance they might become a real force to be reckoned with.
% (2 votes)
Target the Merchants, taking out their VIPs which would make it harder for their mooks to do much of substance.
% (2 votes)
Resurrect the ABB. Incredibly difficult to do since they lost their big ace in the hole leader, but they are also the group with the biggest potential payout… supposedly.
% (1 votes)
Ally with Dolltown. Help the little guy out. Of course, they have very little interest in accepting outsiders, but Gil should be able to get past that.
% (3 votes)
Ally with New Wave. The strongest non-psychotic bonus objective faction. A family of attractive blonde flying women plus a small yandere healer and a borderline vegetable. They earn the underdog label but they are pretty tough.
% (5 votes)
Target New Wave. Think of it as a mercy killing. Get the supers in this team to fold into the protectorate or leave with Gil.
% (4 votes)
Ally with Fenrir’s Chosen. Big militarized insurgency group full of conspiracy nuts, racists, and underground fighting pits. However, Gil also has the ear (or at least the pussy) of one of the leaders of the faction. It could work.
% (0 votes)
Use Fenrir’s Chosen as meat shields. We don’t really want them as our long term allies, but dragging them into one of Gil’s personal conflicts? Eyyyy
% (7 votes)
Target Fenrir’s Chosen. Punching Nazis is and always will be a great pastime, especially when you can actually identify real nazis.
% (5 votes)
Pick a fight with the Undersiders. Only a few of the Undersiders operate openly, and those that do tend to be the most dangerous. Anyone you target will invite swift reprisal, but dislodging them will need to happen eventually for the arc mission.
% (2 votes)
Pick a fight with the Travelers. Similar to the Undersiders but tending more towards heavy firepower over subtlety. Essentially, they are more dangerous in a straight fight but much less sneaky.
% (0 votes)
Pick a fight with Coil. He’s a slippery bastard that works mostly behind the scenes. Even knowing who and where to attack him will be a whole process, but one which we might as well get started on ASAP. He has large teams of mostly unpowered mercenaries and no one is entirely sure what his superpowers even are.
% (5 votes)
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