Post-barovia options. We have 5 credits. What do we do with them? What do we do with the rest of our week?

by Jerynboe ·
Buy the Money Changer for 2 credits. This will allow us to funnel credits of one kind into another binding (at a significant markup) which could let us buy stronger binding buffs faster. It will also let us convert valuables into local currency for any new world we go to.
% (6 votes)
IF we buy the money changer, convert 2 normal credits to get 6 stamp credits. We can see what Tattoo Storage does.
% (1 votes)
IF we buy the money changer, convert 10 stamp credits (the easiest to get) into 5 Beastmaster Sphere credits. Let’s see what Nuzlocke Rules are!
% (1 votes)
IF we buy the money changer, convert 2 normal credits into Sphere Credits. Let’s see what Nuzlocke Rules are
% (1 votes)
Buy another Beastmaster Sphere. It costs 5 credits and we can use it to get another animal in another world. Probably without excessive difficulty, thanks to Snow.
% (2 votes)
Buy Team Evac for 5 credits: Safety first! Teleporting the whole team back to the Skyblock would be EXPENSIVE, losing us 4-5 hours, but it allows Gil to make more risky plays.
% (4 votes)
IF we sell Rose, we buy Gacha. 1 bonus reward every week equivalent to capturing and selling a no name could accumulate. This is not a vote to sell rose, just what to do with the credits if we do.
% (1 votes)
Save the damn credits! Jeez, people! We could unlock a talent or defense any day now, or save them to reincarnate a T4-5 into the retinue.
% (4 votes)
Train with Ireena, learning what she knows of sword fighting by sparring and asking for advice.
% (10 votes)
If we sell Ireena, spend 5 credits and reincarnate Gil as a tier 3. It’ll be a substantial up front power boost. If we also sold Rose? FUCK IT. Spend 10 and reincarnate as a tier 4!
% (0 votes)
Sell Ireena now. The reincarnation token is worth enough that we are going to want it eventually anyway, and if you bounce her directly back to Barovia you have maximum plausible deniability with her and Ismark. We want a lean team, and she’s not making the cut long term.
% (2 votes)
Get Ireena to wear the Whore’s necklace. Gil is building a harem, not a halfway house.
% (3 votes)
Keep Ireena just as she is; we don’t need to immediately fuck every girl we meet. Jeez! Besides, the Whore’s Necklace might not be the best fit for Ireena. We can use something else on her later, and save the necklace for someone or something else.
% (10 votes)
Allow Rose to possess Gil for short bursts; it’s a bargaining chip he can use freely, and she could use the practice.
% (9 votes)
Take advantage of Snow’s good nature to let Rose possess her for short bursts. It’s a lot less awkward and a lot less risky, but Gil won’t get as clear a view of how possession works for Rose.
% (10 votes)
Try to convince Ireena to let Rose possess her, just to normalize altered mind states with her.
% (10 votes)
Whoever Rose possesses, at least TRY to get her involved in your sex life.
% (12 votes)
Give the necklace to Snow or Ireena and negotiate with whore-Rose while they are possessed by her. We might be able to get her to do some things she otherwise wouldn’t by bypassing her conscious mind. Besides, we can probably overpower Snow to get the necklace off of her.
% (3 votes)
Rose is incorporeal and thus not an easy person to control with company swag. Maybe try just being honest about your intentions and see what she thinks?
% (6 votes)
Spend 1 credit to attach Rose to her spellbook. It’s worth it to not have to cart around the skeleton of a teenage girl just to have Rose on hand in the field.
% (12 votes)
Spend 5 credits to jailbreak Rose’s magic. She’s far more oriented around utility magic than combat magic, but she has a few spells for self defense and is nearly invulnerable to conventional weapons.
% (6 votes)
Don’t let Rose possess anyone except maybe the wolf; establish respectful boundaries.
% (0 votes)
Sell her for 5 credits and Soul Talent. Soul talent may be a bit finicky if some magic is locked to its own universe, but who cares? It’s soul talent! Accelerated magic mastery! And a TON of credits!
% (0 votes)
Try to have Snow train the wolf. If it’s outside of the ball it will need food from our limited meat supply. If it takes well to training, it can stay on as a bodyguard for Snow.
% (12 votes)
Buy Wonder Trade and sell it immediately. Hope for something good from both the Gacha roll and the replacement barovian creature.
% (0 votes)
Buy Wonder Trade with the full intention of selling this pooch, but save it for now. We can sell it in a world with more interesting wildlife, or sacrifice it in combat before selling it.
% (2 votes)
Save the beastmaster credits. We can probably just buy wonder trade later if the wolf dies on accident.
% (5 votes)
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