Rank your mechanics from most favourite to least:

by Vadim Salnikov · 2 years ago
Cast your ranked-choice vote on the interactive grid below. Drag your preferred option to the top.
1 Realms
12
2 Bats
11
3 Items
10
4 Trials
9
5 Legacies
8
6 Catalysts (+Catalyst memetics)
7
7 Expedition (manual)
6
8 Expedition (auto)
5
9 Pantheon/Minor Gods
4
10 Spells
3
11 Challenges/Triumphs
2
12 Mana source memetics
1
13 Void mana (+Void memetics)
0

Comments

  • BST Guest

    Bats were very strong in the beginning but after a certain mystery threshold they're almost unnoticeable.

    2 years ago ·
  • 13719247576@163.com Guest

    Items and challenges are attractive, hoping adding more items and challenges after e 300. The design of Pantheon and void memetic are rather failure. They converting player’s time only into some numerical growth. These boring mechanics expand player's time without giving them novelty, causing more and more players at this stage to leave. I think the latter update should avoid the mechanics that only provide numerical growth.

    2 years ago ·
  • Levitos Guest

    I was really excited at first to unlock the pantheon but it's such a binary system that it just doesn't feel all that impactful. It just sort of runs in the background to give a fairly linear increase to power (at least as far as like e700 which is what I'm up to so forgive me if 7 and 8 gods are drastically different beasts) I feel like trials should be related to the pantheon somehow and have a sort of light "quest" system. If they're actually gods then we'd need to do something to worship them so IMO it'd make a lot more sense overall.

    2 years ago ·
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