Which horror elements in a game are more effective in your opinion?

by Snickidy Snik ·
Tight Hallways (Lit)
% (1 votes)
Tight Hallways (Dark)
% (4 votes)
Huge Room With High Roof or Deep Pit
% (6 votes)
Unstoppable Antagonist, but moves slowly and constant
% (2 votes)
Unkillable Antagonist, but can stun or counter
% (1 votes)
Killible monsters, but appear in the hundreds
% (1 votes)
Unstoppable Antagonist, but it likes to stalk and watch long before attacking
% (7 votes)
Visible Antagonist (Can see the monster and make out what it is)
% (3 votes)
Shadowy Antagonist (Can see only the monster's eyes or glowing features even in light)
% (5 votes)
Other (Not listed)
% (2 votes)

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