What are your 3 least favorite frequently encountered bugs?

by a guest ·
Snatcher bugs: getting snatched disabled a player (commonly tentacles stuck on screen or player is stuck in the shadow realm) forcing a man down situation for the rest of the attempt
% (1 votes)
Stuck Audio Filter (scouts / map audio filters)
% (37 votes)
Ghost Enemies (spawn killed enemies being stuck and not moving or dying)
% (1 votes)
objective carrying bot caught on ladder
% (0 votes)
objective-carrying bot caught on ladder
% (1 votes)
Shotgun Off-center shot
% (1 votes)
Pouncer Stuck VFX (Pouncer misses or dies right after grabbing you, getting the VFX suck until grabbed again or rejoining)
% (1 votes)
Enemy hitting you through walls
% (1 votes)
Door breaking with C-Foam on it.
% (1 votes)
Interaction Canceling (resources, team mate steps in front of you while opening a sec door, revive hit box moving on a downed player)
% (68 votes)
Ladder Interaction Vacuum
% (11 votes)
Terminal State Desync (standing next to it but it's asleep because a team mate stepped near)
% (29 votes)
Enemy Multi-State (Giant using a tentacle during punch animation)
% (33 votes)
Bio SFX Stuck
% (10 votes)
Room Culling Bug (room you are standing in goes completely invisible for a few seconds)
% (26 votes)
Door State Abuse (enemies can't path through a broken door and get stuck)
% (10 votes)
Confused Enemies (enemies not moving until approached and causing combat stamina cap)
% (20 votes)
Security Door Shuts Itself
% (2 votes)
Objective Stuck In Hands (often due to checkpoints)
% (52 votes)
Foam Thief (enemy rips foam off a door and unfoams it from the other side)
% (24 votes)
Mine Thief (mine explodes from enemies on the other side clipping through)
% (13 votes)
Backrooms Bug (randomly clip through the floor)
% (4 votes)
desync
% (1 votes)

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