Where do you see the VR market in 5 years

by a guest · 8 years ago
Gimmick. Never increased market share. Failed like 3D TVs
% (137 votes)
Still relevant but never "blew up". Some AAA titles support VR, but it isn't built from the ground up for VR. Has a niche market similar to ultrawide monitors. Something for PC/Gaming enthusiasts
% (1504 votes)
Goes mainstream. Becomes widely adopted as it becomes more affordable. AAA titles built from the ground up for VR, though 2D versions are still widely supported.
% (1951 votes)
"Blows up" and transforms the way we consume all forms of media. It becomes as commonplace as cell phones are today and is as comfortable as putting on a pair of sunglasses.
% (446 votes)
Goes mainstream. Becomes widely adopted as it becomes more affordable. AAA titles built from the ground up for VR, though 2D versions are still widely supported.
48.32% (1,951 votes)
Still relevant but never "blew up". Some AAA titles support VR, but it isn't built from the ground up for VR. Has a niche market similar to ultrawide monitors. Something for PC/Gaming enthusiasts
37.25% (1,504 votes)
"Blows up" and transforms the way we consume all forms of media. It becomes as commonplace as cell phones are today and is as comfortable as putting on a pair of sunglasses.
11.05% (446 votes)
Gimmick. Never increased market share. Failed like 3D TVs
3.39% (137 votes)
Total votes: 4,038 (from 1 participants)

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