What missions seem worth keeping around and doing?

by Jerynboe ·
The Dunemaul Compound- crossing the sea and capturing an ogre warboss. Profitable, but likely to be time consuming.
% (0 votes)
Blackrock and Roll- joining an assault on an orc watchtower and making sure a specific orc stays alive. If I don’t work on this one or dismiss it, I will get a penalty and I don’t know what those are yet.
% (3 votes)
The Hermit- kill and replace a very evil old man. Likely to require living in a shack next to an undead infested graveyard for a week. But the result will be fuckable undead, which is probably a win?
% (5 votes)
For the Crusade- Figure out a way to kill an Alliance spy in one of the most dangerous regions of the world, either directly or remotely. In return the crazy religious zealots will like me
% (0 votes)
The Weathered Grave- Lay to rest a powerful skeletal champion. Will definitely require dealing with a lot of undead before it is over, even if I manage to avoid the big one.
% (3 votes)
In general stay in the area around Stormwind to build up a power base here.
% (3 votes)

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