So. What is our strategy for this RTS? What units will we focus on building towards?

by Jerynboe ·
Tree of Life: build a new tree of life to sustain this base (or build a new one) so Emeriss can move around more.
% (15 votes)
Build an Ancient of War, the basic infantry training center. Allows the creation of archers, panther riding cavalry, and siege weaponry
% (8 votes)
Build an Altar of Elders, the Hero training building. Heroes are the most powerful single units available, but are expensive and require combat experience to reach their full potential. Can be resurrected for 500 energy as well.
% (8 votes)
Build towards an Ancient of Lore, which is responsible for the anti-mage dryad and the big, expensive melee characters.
% (1 votes)
Build towards an Ancient of Winds, which boasts powerful supporting units and aerial supremacy
% (1 votes)
Build towards a Chimera Roost, the expensive endgame building that produces giant two headed dragons. Brutal against ground based creatures, surprisingly ineffective against fellow flyers.
% (1 votes)
Produce multiple Ancient Protectors, giant tree based mecha for wisps that specialize in area denial
% (0 votes)
Focus on quality over quantity, buying all upgrades available first and spending more resources on training poor combatants, who will retain their mind and creativity, instead of creating new mooks from scratch
% (8 votes)
Focus on quantity over quality, building lots of moonwells for extra supply and creating units from scratch with the full intention of sending them to die en masse.
% (3 votes)
Build a shit ton of wisps in the hope that that can somehow help.
% (6 votes)
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