What are the most important things to fix in POE 2?

by a guest ·
Balance skill damage to increase build diversity
% (123 votes)
Add auction house
% (113 votes)
Make a no-stash league
% (2 votes)
Increase exp penalty on death
% (6 votes)
less focus on trade, more on self discovery
% (62 votes)
Increase monster exp and keep experience loss
% (26 votes)
Make warrior less of a fucking drag. Give us movement speed and more skill speed nodes. Give 2h maces level 62+ implicit, tiered Attack Speed. Make Armor less *** and more like eva/es, which remains king of everything.
% (33 votes)
Movement speed
% (87 votes)
Rework Tree
% (47 votes)
management
% (8 votes)
Eliminate BS mechanics
% (40 votes)
Forget about it and make POE 3 without TenCent
% (20 votes)
Remove Towers
% (18 votes)
Chase items!
% (18 votes)
Offline trade (auction house)
% (45 votes)
Delete trade
% (10 votes)
Fix your game GGG!
% (18 votes)
drop rate
% (47 votes)
Finish acts 4/5/6 and the realigning classes.. surprised thats not an option
% (46 votes)
fix effect boundaries, make them sharply defined and accurate. no splashing outside the boundary. if i'm out of the effect them i'm out.
% (15 votes)
Rework skills (more fun, more self-sufficient, less forced combos)
% (47 votes)
Increase currency drops
% (15 votes)
Fishing
% (12 votes)
Too big and/or claustrophobic zones
% (34 votes)
actual crafting
% (91 votes)
Make campaign less of a chore
% (25 votes)
Properly-balanced SSF play, combined with an expansion of the exchange for asynchronous trading of all tradeable items
% (11 votes)
Trials for ascension
% (57 votes)
Crossbow aim is wrong. Have to aim at mobs feet to hit center of mass.
% (15 votes)
Damaging Ailments
% (13 votes)
Fix random mechanics. Add deterministic mechanics.
% (19 votes)
Randomly bleed/ignite/freeze/electrocute/poison player for half of his/her remaining life on character death.
% (4 votes)
lag and server issues
% (49 votes)
Nerf player power and zooming.
% (10 votes)
Xp penalty
% (65 votes)
Bugs
% (30 votes)
Atlas system totally rework
% (58 votes)
Raise recombination chances
% (10 votes)
campaign is way to short, and the one shots should be way more and often, just kill characters at random to make the gamne more challenging
% (1 votes)
Stop nefring
% (9 votes)
RUNECRAFTING
% (4 votes)
Reforge and recombinate jewels
% (7 votes)
allow characters to flow within combat. all skills should work without impeding character movement so combos can be effective. not cast , stop, one step, cast, stop. /roll, re start combo...
% (20 votes)
boss rush mode
% (1 votes)
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