What are we buying? We apparently aren’t selling anyone today, so we have only 12 credits, 25 stamp credits, and 10 sphere credits.

by Jerynboe ·
5 credits: Buy Team Evac, allowing Gil to send his retinue members home as easily as he can teleport himself back. Still costs an hour per person.
% (1 votes)
5 Credits: Buy Localization, allowing Gil to automatically transform himself or one of his girls into a mostly cosmetic alternate form whenever they go somewhere their normal appearance would be disruptive. For example, turning Keilnei into a 6 ft tall Eastern European woman instead of a 7 ft tall blue space babe, or turning everyone into funky fresh squid/octopus people if going to the splatoon world.
% (6 votes)
5 Credits: save 5 credits to replace any bindings we happen to use in the immediate future, or pick up a new Beastmaster Sphere
% (3 votes)
10 Credits: Jailbreak Candress. She isn’t terribly useful without her magic, though she will try her hardest.
% (4 votes)
10 Credits: Jailbreak Keilnei. She has several utility type spells, including a trick that will give her functionally unlimited ammo as long as she spaces out her shots. Further, she can heal and would very much prefer to be able to feel the Naaru no matter where she goes. She doesn’t really *need* it though.
% (3 votes)
10 Credits: Jailbreak Azerothian Arcane Magic for Gil. Much, much stronger in a fight, but very flashy and Gil will probably run out of juice after one serious conflict. He would need to go back to base to recharge.
% (1 votes)
10 Credits: Jailbreak Azerothian Nature Magic for Gil. More subtle, stronger defensively than offensively, and far more mana efficient.
% (1 votes)
10 Credits: Give Candress the Addiction defense tag. It should make her better able to focus on the task at hand without getting shitfaced on mana the night before
% (1 votes)
10 Creduts: Give Zena the Addiction Defense tag. Same reasons.
% (1 votes)
10 Stamp Credits: Canvas- the ability to create any kind of tattoo or body paint on any stamped member of the retinue is niche, but potentially useful.
% (0 votes)
20 Stamp Credits: Pick up Tattoo storage, allowing stamped party members to store items as magical tattoos.
% (3 votes)
25 Stamp Credits: Symbolic Tattoos- create permanent changes by slightly editing the tags of stamped retinue members. This can not alter their tier, but it can dramatically alter their personality or skillset.
% (5 votes)
IF we buy Symbolic Tattoos, use the charge from that to give Zena addiction defense instead of spending real credits on it.
% (4 votes)
Save our stamp credits, just to get the last perk, Power Tattoos, revealed
% (3 votes)
5 sphere credits: Wonder Trade- Get a free replacement creature any time you sell a retinue member captured with a Beastmaster Sphere. The relative power level is semi-random.
% (3 votes)
10 Sphere Credits: Beast Mode- you may capture targets with the Beastmaster sphere if they currently qualify, even if they are not always a legitimate target. For example, a werewolf in a feral rage.
% (2 votes)
10 Sphere Credits: Nuzlocke Rules- whenever you enter a new portal, you receive a free Beastmaster sphere which will only work on the first valid target you see. This is a full binding, granting sphere credits and using your charge of sphere for the world
% (6 votes)
Save our sphere credits. Most of the low level things in the sphere shop seem focused on expanding what we can catch, while the higher level stuff improves our control. If we stick to animals Snow can beastmaster them just fine.
% (2 votes)
This content is neither created nor endorsed by StrawPoll.

Create Your Own Poll

Want to create your own poll? With StrawPoll anyone can easily create an online poll in seconds.