What Ascension Trait does the Taken Cor-Gigas take for reaching Tier 2? Top vote will be selected, ties will be resolved by myself, or by my editor

by Donald N Liles ·
(Up Armored) +1 Strength/ -2 Dexterity; Grants +8 DR and +15 Armor; Narrative: The Taken Cor-Gigas has equipped addtional armored plating to increase its coverage in battle.
% (1 votes)
(Shoulder Growths) +1 Strength/ -2 Constitution; Increases Base HP by 6; Narrative: The Taken Cor-Gigas has developed knobby growths under its shoulders.
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(Combat Focus) +1 Strength/ -2 Intelligence; Gain +5 Initiative, Once per Round, defeating a target restores 1 MF. If MF is max, +25 Combat until the end of the Round; Narrative: The Taken Cor-Gigas has developed a combat technique, allowing it retain its clarity of mind and self with each downed opponent.
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(Might Makes Right) +1 Strength/ -2 Wisdom; Once per Round, defeating a unit grants this unit 1 SSpeed; Narrative: The Gigas devotes itself fully to kratocracy and gains a more brutal zeal for combat.
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(Cold Strength) +1 Strength/ -2 Charisma; This unit gains 1 Level of Advantage against a target if it is the only one engaging it; Narrative: The Gigas develops a lone-wolf attitude to combat, singling its foes out to one on one duels.
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(Lethal) +1 Dexterity/ -2 Strength; Damaging Actions that roll 99-100 are Critical Successes, which deal the full damage plus die rolls; Narrative: The Taken Cor-Gigas has honed its technique to enhance its killing potential.
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(Bolstered Arc) +1 Dexterity/ -2 Constitution; This unit's Cleave dies are now increased by CON; Narrative: The Taken Cor-Gigas has reworked its technique, putting its back into greater swings that places it weight behind each swing.
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(Cleaver) +1 Dexterity/ -2 Intelligence; This unit's Cleave dies are increased by 1 Die; Narrative: The Taken Cor-Gigas has refined its technique, widening its swing's arc to hit more foes.
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(Heart of Ice) +1 Dexterity/ -2 Wisdom; The Geist Heart gains +1 Speed and React, on its turns, it can perform a +75 Will v Wll Check to deal 5d4 Ice Damage and 5d4+WIS Cold with 20-INT Low Freeze. If used to counter, the check is lowered is lowered by 25; Narrative: The Taken Cor-GIgas has experimented with its own Heart and has developed a limited defense response when it is deployed after its initial defeat.
% (0 votes)
(Showoff) +1 Dexterity/ -2 Charisma; Grants +1 MF, once per Round, this unit can spend 1 MF to reroll the damage and status die, and favor the higher roll of a successful attack; Narrative: The Cor-Gigas has hyper-fixated on the masterful use of its arts, focusing on getting the best results of its known moves over developing new ones.
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(Tough) +1 Constitution/ -2 Strength; Grants +22 HP (grants additional Aura too); Narrative: The Cor-Gigas has developed into a hardier creature that can take more punishment.
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(Armor Redundancy) +1 Constitution/ -2 Dexterity; This unit cannot lose more than 1 DR per Round; Narrative: The Cor-Gigas has developed an interwoven layer of chains that reinforce its armor temporarily when broken.
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(Regen) +1 Constitution/ -2 Intelligence; When Aura is set to 0, this unit gains 4 HP at the start of each turn; Narrative: The Taken Cor-Gigas has developed the ability to tap into its grimm origins to rejuvenate its damaged body.
% (1 votes)
(Stubborn) +1 Constitution/ -2 Wisdom; Once per Round, when this unit would be defeated, expend all MF and restore 1 Aura; Narrative: The Cor-Gigas has harnessed its sheer physicality to push past a fatal blow.
% (0 votes)
(Gluttonous) +1 Constitution/ -2 Charisma; Defeating targets grants +2 HP to this unit; Narrative: The Cor-Gigas develops and ominous hunger for violence. Through acts of destruction it gains renewed vitality.
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(Cognition) +1 Intelligence/ -2 Strength; Grants +1 MF and Special Action Charges, and when calculating the Basic, Special, Power, and Super Actions of this unit, add 1 point before division (effectively making it easier to squeeze one more of each action type in for this unit); Narrative: The Taken Cor-Gigas has developed its mind over its body. It will act with more agency, but still cannot talk.
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(Strategist) +1 Intelligence/ -2 Dexterity; After the Second Round of any encounter, this unit gains +1 Speed, SSpeed, and React until the end of the encountner; Narrative: The Taken Cor-Gigas has become familiar, and even skilled with, protracted encounters.
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(Cognition B) +1 Intelligence/ -2 Constitution; Grants +1 MF and 1 Speed, andn when calculating the Super Actions of this unit, add 2 points before division; Narrative:: The Taken Cor-Gigas has developed heightened intelligence, and will act with greater independence...still can't talk.
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(Proactive) +1 Intelligence/ -2 Wisdom; Grants +1 Special Action Charge, and 1 Level of Advantage on Initiative checks; Narrative: The Taken Cor-Gigas has developed strong instincts which help it into decisive action.
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(Geist Rune) +1 Intelligence/ -2 Charisma: At the start of a Round, mark an allied unit. Until the start of their second turn, that Ally gains 1/4 of this unit's Will as a bonus to all Battle Stats; Narrative: The Taken Cor-Gigas has studied Lana's semblance, and through a limited understanding of magic annd its own Geist roots, can now conjure a wraith that will possess an ally and lend its Malice to it.
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(Burn Resist) +1 Wisdom/ -2 Strength; When taking damage from Burn, remove 1 die from the fire damage being dealt; Narrative: The Taken Cor-Gigas has developed a limited resilience to protracted sources of heat.
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(Impact Resist) +1 Wisdom/ -2 Dexterity: Doubles the Stagger Threshold against this unit; Narrative: The Taken Cor-Gigas has developed a greater sense of balance to withstand concussive blows.
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(Ice Resistance II) +1 Wisdom/ -2 Constitution; overrides the non-Core Stat effects of "Ice Resistance"; Triples DR against Ice Damage and Freeze Threshold; Narrative: The Taken Cor-Gigas has become increasingly resilient, with a white fur coat worn under its armor, it sets a gallant, if ominous, presence.
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(Shock Resist) +1 Wisdom/ -2 Intelligence; Doubles the Shock Threshold against this unit; Narrative: The Taken Cor-Gigas has insulated some of its armor to dissipate electrical discharges, helping to stave off the stunning effect.
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(Thunder Resist) +1 Wisdom/ -2 Charisma; Doubles the Deafen Threshold against this unit; Narrative: The Taken Cor-Gigas has modified its helm to stifle frequencies that might cause harm.
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(Aura Regen) +1 Charisma/ -2 Strength; -8 HP; At the start of each Round, this unit gains Aura Regen, gaining +4 Aura each turn until damage is take; Narrative: The Taken Cor-Gigas has made a compromise, it has sacrificed some of its own flesh to the Geist Heart to lessen its own grimm nature, allowing it to restore its aura over time.
% (1 votes)
(Intense) +1 Charisma/ -2 Dexterity; Once per Round, successful actions will trigger the affiliated effect (stun, hemorrhage, etc. Burn applies the max number to the set(s); Narrative: The Gigas has become quite skilled at pressing the target's past their endurance.
% (0 votes)
(Telepathy) +1 Charisma/ -2 Constitution; This unit gains a secondary weapon in the form Telepathy allowing it to deal Psychic Damage; Narrative: The Gigas has studied its own Geist Heart and gained psychic powers. It still doesn't like to talk!
% (1 votes)
(Cryomancer) +1 Charisma/ -2 Intelligence: Grants +2 Special Actions; This unit gains Cryomancy Secondary Weapon, allowing it to deal Ice Damage at Ranged; Narrative: Feeling an odd connection to the white-silver woman whom escaped it, the Taken Cor-Gigas embraces this part of its nature, manifesting in icy, wraith-like extension on its hand to conjure ice in a dark reflection.
% (1 votes)
(Ice Ward) +1 Charisma/ -2 Wisdom; Grants +1 MF; Spend 1 MF to Mark an Ally, granting it Ice Resistance until the the ally is defeated, this unit is defeated, or the end of the encounter; can only mark 1 ally at any given time; Narrative: The Taken Cor-Gigas not only resists the cold, but can internalize and release it as winter spirit, rooting into a chosen ally to share its resilience.
% (0 votes)
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