So once we leave the bazaar, we are going straight into Noa’s dungeon. Terra would be proud. How hard are we going?

by Jerynboe ·
Be very cautious. This is still the toughest dungeon. We have run into so far and even if we have some relatively beefy individuals in play that doesn’t mean we should be taking any risks. This is basically just a zero urgency collection run.
% (1 votes)
Completionist run. This dungeon has the randomly drops tag which means that every antagonistic thing that we encounter in it has a chance of dropping something of value. Take full advantage of that strip mind the area and kill every single living thing in the entire dungeon level. Letting anything at all survive is just leaving money on the table. Of course this does mean that the team is likely to be relatively exhausted by the end of the process, so don’t worry about finishing the end of the dungeon unless floor three is so incredibly easy that we are in perfect condition
% (7 votes)
Completion run we can probably knock out this entire dungeon today, which would also allow us to open up another one. Blitz through the rest of Noah’s dungeon don’t worry about bonus objectives just get through it and then we can start in on someone else plus we will have secured the ability to get in contact with Noah
% (2 votes)
measured response. Generally has been our playbook up to this point do our best to complete whatever bonus objective exists but don’t take unnecessary risks or do anything that is likely to cost us resources. It’s totally OK to sacrifice a few red shirts. We were planning on selling them off once they out if they’re usefulness anyway
% (2 votes)
Real Gamer Move: both completion and completionist. Meva anyone who gets too hurt to be useful anymore, but otherwise we are in this for the long haul. We have healers. We have healing items and we have disposable mooks. Use them all up and we will probably make a profit anyway.
% (4 votes)
Expendable? Not to me: The disposable SHINRA soldiers and unloved tier 2 fighters or people that have a baseline level of competence that you could expect from a Warhammer goblin. Instead of immediately selling them all off once we finish in the dungeon, keep them around until they inevitably die, and when they do inevitably die low value character cards to drag them back into the fight. Sure they’ll start as civilians if it’s a tier one card, but a random teenage girl with the mindset of a soldier is still reasonably good material for someone like Nessa to train into a… barely… acceptable fighter
% (2 votes)
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