Well… shit. How will we deal with the rest of this orc contaminated dungeon? Warhammer orcs get stronger the more of them there are. This could get bad… but each and every one of them is a potential loot piñata.

by Jerynboe ·
Finish it today. We clear out the goblins and rest here overnight. Noa is still in danger, and given how accelerated the goblin life cycle seems to be in the dungeon we might need to deal with a full Waaugh if we leave them to fester another week. A small one, sure, but we are operating at single digits.
% (10 votes)
Use the obelisk to purchase Dungeon Shop. Gil is currently flat broke, so it would mostly serve as a way to capture Noa with zero further risk, but the opportunity cost is steep since once you use a dungeon obelisk option it’s gone until the random drop table spits another one out. We have like… 2 credits, some dungeon credits, and a big pile of junk loot we might be able to barter. If barter is allowed, then we do have a respectable number of shinies.
% (2 votes)
Embrace Mushroom. Put the mushrooms in a sealed container and have the Armory identify them. If they aren’t goblin shrooms, then we can use them as healing items. If they ARE goblin shrooms… keep the box sealed and consider if there are any worlds that would be improved by goblin hordes. Or sell them in the bazaar.
% (9 votes)
Give it another week and Farm it. The greenskins drop loot just like anyone else in a dungeon, and horde mode against savage orcs isn’t completely implausible for Gil and co to handle. Bigger enemies drop better loot. We know this to be true.
% (1 votes)
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