Nuraza - Drawbacks

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Artificer: Some are born with talent. Others are born with perseverance. Cannot cast spells. Can use rods, scrolls and enchantments.
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Bad-Cook: She can’t boil water, let alone cook a steak. Cannot cook food.
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Connoisseur: Only the finest food and drink may grace her palette. Will only eat cooked food/meals.
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Handy-Capable: She may have lost an arm, but she hasn’t lost her spirit. No two handed weapons, duel wielding, duel casting, bows or crossbows.
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Lost Soul: A poor sense of direction is just another word for adventure. Cannot use compass or map fast travel.
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Major/Minor: What she lacks in versatility she makes up for in raw power. Limited to one spell school or element (des-fire, conj-weapons, etc).
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Outlaw: It’s easier to ask for forgiveness than permission. Or Neither. Never pays bounties or serves jail time.
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Precious: Gems and jewels are a symbol of status and far too valuable to sell. Won’t sell gems, jewels, fineries etc.
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