Chyoa, I need a tie breaker for a poll on my second story. What will be the cheat power on display?

by Jerynboe ·
Infernal Contracts: The ability to write short magically binding contracts. The signatories must be willing, informed, and clear headed, though they may be coerced.
% (3 votes)
A Friendly Wager: You may make wagers that will be magically enforced. This is more subtle than infernal contracts as the other party doesn’t need to know that the bet is magical, but will almost always carry more risk, as there will always be a built in failure state.
% (4 votes)
Never split the party: You may ensure that up to 5 people who agree to team up with you, even temporarily, will stick around. A party member will never betray you, will keep finding excuses to stay near you, and will invite you to anything interesting they intend to do. You may freely swap people out of your party, but if you do so and they are free to leave and must voluntarily join your group again (though, again, they don’t need to realize it is binding)
% (6 votes)
Pay to win: Emrys will gain a shop, which will otherwise not be available. This shop can be used to purchase duplicates of mission rewards, exp boosts, power ups, etc. every mission will give at least a small number of credits for this shop.
% (2 votes)
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