Path of Titans - Community Review & Feedback

by Kayla Allen ·
I am happy with Community Servers in Path of Titans
% (11 votes)
I am happy with Official Servers in Path of Titans
% (18 votes)
I am disappointed with Community Servers in Path of Titans
% (15 votes)
I am disappointed with Official Servers in Path of Titans
% (14 votes)
I feel like the company Alderon Games listens to their community
% (21 votes)
I feel like the company Alderon Games doesn't listen to their community
% (8 votes)
I feel like the changes in Path of Titans are a work in progress, and carefully implemented according to Alderon Games' design for their game.
% (24 votes)
I feel like the changes in Path of Titans reflect bias and confusion, that Alderon Games doesn't know what they want and don't know how to balance a game.
% (11 votes)
I feel that mods in Path of Titans elevate the gameplay.
% (11 votes)
I feel that mods are one of the main problems to gameplay issues on Path of Titans.
% (7 votes)
I feel that Path of Titans should make their creature roster similarly to The Isle: simplistic realism-based stats and fighting styles.
% (10 votes)
I feel that Path of Titans should focus more on being an MMO Survival Game with unique abilities.
% (13 votes)
I feel that the different Game Modes is a failed concept that shouldn't be implemented into Path of Titans
% (4 votes)
I feel that the different Game Modes gives more of an MMO concept to Path of Titans and should be kept, polished, and focused on more.
% (22 votes)
I feel like there is too much bias and leeway given to cliquey Community members on the Path of Titans Official Discord
% (12 votes)
I feel like Alderon Games is not structured enough with fair disciplinary moderation in their Discord Server or on the Path of Titans Subreddit
% (5 votes)
Server Owners and staff should not be allowed to adjust stats on a Path of Titans server they host, it's what's unbalancing the game.
% (1 votes)
Server Owners and staff should have limited editing permissions on a hosted server.
% (2 votes)
Server Owners should be allowed full access to editing permissions on a hosted server.
% (16 votes)
Alderon Games should have a list of Official Supported Community Servers that Alderon Games has investigated and approved for the community.
% (15 votes)
Herbivores should be the only ones to have Defensive Abilities like Heal Calls, Bone Break, Stun/Daze, and Fracture.
% (4 votes)
Carnivores should be the only ones to have Offensive Abilities like Venom, Toxin, Shark Bite, and Paralysis
% (5 votes)
Herbivores should designed around countering, having a means to flee and not being offensive unless cornered.
% (7 votes)
Carnivores should be designed around using terrain to their advantage, punishing targets for miscalculations, and being very offensive.
% (7 votes)
For every creature put into the game as a playable, there needs to be an AI version of it in Path of Titans.
% (18 votes)
Waystones should not exist in Path of Titans, with Nesting being the only means to teleport a player.
% (13 votes)
Weather Hazards such as quicksand, droughts, flooding, and storms should exist in Path of Titans.
% (29 votes)
Apexes should be built to be the apexes of the roster: strong, resilient, and not approachable by anything less than a mid-tier.
% (18 votes)
Low-Tiers should only be able to approach Mid-Tiers and lower, and Mid-Tiers being a high risk target.
% (13 votes)
Abilities in the game should be based on semi-realism; nothing fantasy as that will unbalance the design of the playable roster.
% (14 votes)
Alderon Games needs more polished maps: Maps with more biome diversity, more connected large waterways, oceans, lakes, waterfalls, volcanoes, et cetera.
% (24 votes)
Foliage needs to be denser for camouflage.
% (21 votes)
Foliage needs more plant and tree diversity.
% (26 votes)
The oceans need underwater cavern systems that lead to inland lakes and/or large rivers.
% (27 votes)
Seasons should be implemented into Path of Titans that bring their own benefits and challenges to overcome in the game.
% (25 votes)

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