What should be the next development we do for PlaneShift Unreal? Choose one.

by a guest ·
1) UI - Hints or game assistant (golden man in PSLegacy). When you are learning new things or reaching new areas or there is a new event, a small icon appear and will explain you OOC what yo...
% (7 votes)
2) Journal/Codex/Compendium/... collection of all knowledge that you got in the game. Bestiary (when you encounter a monster, you can analyze or is automatic, and it goes into your compendiu...
% (14 votes)
3) Active Magic Window. list active spells (defensive, debuffs, buffs) on yourself with a kind of a timer showing how much time is remaining before the spell expires.
% (16 votes)
4) Design and enable the talent system in game. Each skill has a number of "milestones" along the progression, each one can enable a new ability/talent for the player. Example: Swords at ran...
% (23 votes)
5) Redesign the achievement system. Make it IN GAME. Make it REALTIME. Add more achievements.
% (2 votes)
6) A website to collect and organize voiceovers. The idea is to make a website which can help us to collect voiceovers for the game. It must be connect to the database and extract all the te...
% (0 votes)
7) NPC Pets. Port the previous system and possibily improve it (talk with your pet).
% (10 votes)
8) Tribes. Port the previous system.
% (4 votes)
9) Fishing. To make it more visual, with animations, items, difficulties, rare fishes, animated fish models.
% (7 votes)

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