Pick your Thresh nerfs ( round 2 )

by a guest ·
Can no longer steer the lantern teleport location
% (2 votes)
Less hitstun for this 4H and 4A ( making it a worse combo tool, unable to make max range 5H into 4H + 5S1 )
% (7 votes)
Change this 4A into a 5S2 ( mid range lantern throw, when the lantern is already active, will become Dark Flicker instead )
% (3 votes)
J5H have a higher hitbox ( making it unable to hit a crouching opponent )
% (7 votes)
Increased end-lag on all H moves so that he cannot just brainlessly spam them
% (10 votes)
6H and 4H can no linger hit behind him.
% (5 votes)
somehow nerf his forward assist, it is a strong setup tool as it doesn't let you retreating guard
% (3 votes)
Deadzone on jH and H
% (2 votes)
Delete him from the game
% (1 votes)
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