If you're a video game developer, why don't you release your source code?

by a guest ·
People will pirate the game
% (0 votes)
I am still working on the game
% (0 votes)
People will make knockoffs of the game
% (0 votes)
I am ashamed of what my codebase has become
% (0 votes)
I don't want the community getting involved
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The publisher will not allow it
% (1 votes)
The game uses proprietary middleware
% (1 votes)
My studio is publicly-traded
% (0 votes)
My studio is owned by another larger publicly-traded company
% (1 votes)
Releasing my source code makes it easy for cheaters and hackers to bypass or remove anti-cheat middleware
% (0 votes)
I want to release for XBox, Playstation, or Nintendo Switch
% (0 votes)
I don't know what you want me to release
% (0 votes)
The code is written for a specific nonfree engine and is useless without that engine
% (1 votes)
Too many people worked on the code; Obtaining consent for a source code release from all of them is not worthwhile or feasible
% (0 votes)
People will steal the assets used in the game
% (0 votes)
The game uses commercial nonfree assets sold in the engine's asset store
% (1 votes)
My code is patented, or I want to keep it a trade secret
% (0 votes)
I used AI to write my code
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The game was made under an IP licensing deal
% (0 votes)
You can't have it, it's mine!
% (0 votes)
People will easily reverse engineer other games made using my source code
% (0 votes)
Video games have a limited lifespan, so people won't notice if I release my source code
% (0 votes)
I won't be able to profit from the game if I release my source code
% (1 votes)
The code and assets in the game are too tightly coupled
% (0 votes)
I don't believe releasing the source code is necessary for preserving my game
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AI tools like GitHub Copilot will just plaigiarise my code
% (0 votes)
I don't want people to mod my game
% (0 votes)
I do. After a certain period of time but only the code. All Assets need the be taken from a genuine copy of the game via any Store front.
% (1 votes)

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