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This includes the overall layout and structure of the level, the presence of any hazards or challenges such as extreme temperatures, darkness, or unstable flooring, and the difficulty of navigating through the area.
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The level of psychological stress and anxiety caused by the level's environment should be considered. This can include feelings of isolation, paranoia, confusion, or fear caused by any disturbing or eerie elements present in the level.
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The presence, frequency, and danger level of any entities or creatures within the level should be accounted for. Some levels may have more aggressive or dangerous beings, whereas others may have more passive or harmless entities.
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The availability of resources and supplies, such as food, water, and potential weapons or tools, should be considered. A more difficult level may have little to no resources available, making survival challenging.
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The ease with which one can move on to another level or find a way out should be a factor in ranking the level's difficulty. Some levels may have easily accessible exits or can be navigated by following signs, whereas others may require solving complex puzzles or overcoming significant obstacles.
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The overall size and scale of the level should be a factor, as larger levels can be more difficult to navigate and may have a higher chance of encountering dangerous situations.
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Any unique or specific game mechanics present within the level, such as reality shifts, time loops, or gravity anomalies, can increase the level's difficulty by adding an additional layer of challenge.
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The level of experience and skill of the player should also be taken into account, as more difficult levels may pose a greater challenge to inexperienced players.
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The degree to which the level is connected to other levels or areas should be considered. A higher level of interconnectedness can make navigation more challenging and increase the difficulty.
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The level of unpredictability or randomness in the level's layout, hazards, and entity encounters should also be a factor. A more unpredictable level is generally more challenging to complete successfully.